Interesting post here: http://ow.ly/1mV2u (free registration required) with Onlive and Gakai vie-ing for the business model that's going to work in the new world of subscription computing for games. Personally, I think that consumer choice will drive everything Gakai's way, but a lot is going to depend on timing of product releases. If the world has to wait 12 months or so for Gakai's release, then there's going to be a hell of a lot of ground to make up.
…but there's an interesting twist to this article too. David Perry is on the management team at Gakai (and who, somewhat visionarily predicted gaming's mass movement to the cloud in as early as Feb 09 http://ow.ly/1mVmg ) and clearly states in this article his ambitions to get this technology onto anything with a browser (including consoles).
Notwithstanding I share the view that this approach is right (see previous entries Onlive tech revealed? and Gaikai raises venture capital of $5 million // News) it'll be interesting to see the reaction from Sony and MS as this effectively becomes a mechanism to treat their under-telly hardware as just another compute device, rather than the room-ruling convergence system they currently pitch it at.
The challenge is that if PS3 and Xbox implementations of Flash and HTML5 become accessible then how will the console makers continue to clawback the losses on the boxes? If the software effectively bypasses the licensing mechanisms that get them revenue share every time a game is sold, that's gotta leave a big hole in the finances…
WYT?
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